How long is ff13




















Create a free Team What is Teams? Learn more. Asked 7 years, 7 months ago. Active 7 years, 7 months ago. Viewed 13k times. Improve this question. This question appears to be off-topic because it is about how long it takes to complete a game, which depends on far too many factors for us to authoritatively answer.

Site policy disagrees. If you wish, you may make your argument there for why completion time questions should be allowed. I have received a satisfactory answer, therefore the question seems answerable and it is not a question described by the policy. I would therefore kindly ask to open the question. The difference between "how long does it take to beat game X" and "how long does it take to beat the rest of game X given that I spent Y hours playing it" is 1 subtraction operation, that hardly changes any of the problems associated with completion time questions.

Also, we don't vote to close or reopen based on answers, but on the question itself. The second game in the series is often remembered as one of the worst. It pushed things forward with a more nuanced story, but the gameplay veered far from what fans are now accustomed to. The idea of characters leveling up as abilities were used led to the stats easily being broken by players attacking their own party members. Still, it's not horrid or unplayable by any stretch of the word.

People looking to play through all of the games won't find this one a slog. Plus, it's still on the relatively short side of things.

This bodes well as it's probably the worst of the three games in terms of both gameplay mechanics and story. Fans of the original game will still have some fun with it, but everyone else might be better off watching the cutscenes on YouTube and skipping ahead to Lightning Returns instead. A single playthrough typically takes just over 27 hours, while completing all of the game's tasks will require a little over 72 hours of playtime. Thanks in large to the omission of Lightning and the need to play as Serah though, this can feel like a lot of work for very little payoff.

The Chocobo racing is a lot of fun, but everything else just feels like busywork. The most recent numbered entry was somewhat polarizing for fans. It looked undeniably gorgeous, but it was too easy and the battle system was not engaging enough, despite the fights themselves being marvelous spectacles.

Its length also wildly varies because of its structure. The first several chapters are brimming with side quests. One can spend dozens of hours doing favors for town folk, greatly inflating the playtime.

After a certain point, the story puts the players on rails and beelines towards a finish. The third entry sees silent protagonists come back for a more straightforward adventure than its predecessor. Despite the simplicity of its narrative, it'll take longer than the prior two. Like the first game, however, its charm and whimsy keep players glued to the screen the whole time, making the hours fly by like an airship.

Final Fantasy X-2 was a fairly groundbreaking game, in as much that it was the first time that Square Enix developed a sequel to a mainline Final Fantasy game. It continues the story of Tidus and Yuna while further expanding upon the lore of Spira.

It's not quite as good as its predecessor, but it's certainly not without its charms. While the PS2 release's main story took almost 40 hours to complete , quality of life updates implemented in modern ports has brought this time down considerably making it a much more palatable experience. The 'True' ending still requires a second playthrough though, and players will need to tackle the incredibly frustrating tower alignment mini-game if they're attempting a completionist run.

Final Fantasy V often gets left out of the conversation. Completing missions with Lightning can affect the day timer of the game's fiction, Abe told Polygon in a previous interview. But he explained to IGN that although a day in the game runs for two to three hours of real time, actions like talking to people, interacting with menus and customizing characters will pause that clock. That puts Lightning Returns at about the same length as the original Final Fantasy 13 , and somewhat longer than its sequel, Final Fantasy Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

Andriasang explains how this works. Once you complete the game you return to the Historia Crux, a system that allows players to rewind time. This acts as a new game plus, and lets you rewind areas to replay them with your more powerful characters.

Apparently there are a number of Paradox Endings that you won't be able to try out until your second play through. If you have Final Fantasy 13 save data you will get "some kind of wallpaper", according to Famitsu. You will also get an item or items , but what these are we don't know.

Meanwhile, Square Enix has confirmed it has finished work on the Japanese version of the game, and has now moved on to the creation of the international version. A separate team is making downloadable content. The first DLC is boss monster Omega. Monster DLC consists of boss fights you fight at a colosseum, an area that can't be entered in the main game. If you crystalize the DLC boss, you can make it into a party member and take it out from the colosseum with you.

The plan is to release DLC through spring at a pace of once every two weeks.



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